Internally, React uses several clever techniques to minimize the number of costly DOM operations required to update the UI. For many applications, using React will lead to a fast user interface without doing much work to specifically optimize for performance. Nevertheless, there are several ways you can speed up your React application.
If you're benchmarking or experiencing performance problems in your React apps, make sure you're testing with the minified production build:
npm run build
and follow the instructions..min.js
versions.NODE_ENV=production
.new webpack.DefinePlugin({
'process.env': {
NODE_ENV: JSON.stringify('production')
}
}),
new webpack.optimize.UglifyJsPlugin()
The development build includes extra warnings that are helpful when building your apps, but it is slower due to the extra bookkeeping it does.
React builds and maintains an internal representation of the rendered UI. It includes the React elements you return from your components. This representation lets React avoid creating DOM nodes and accessing existing ones beyond necessity, as that can be slower than operations on JavaScript objects. Sometimes it is referred to as a "virtual DOM", but it works the same way on React Native.
When a component's props or state change, React decides whether an actual DOM update is necessary by comparing the newly returned element with the previously rendered one. When they are not equal, React will update the DOM.
In some cases, your component can speed all of this up by overriding the lifecycle function shouldComponentUpdate
, which is triggered before the re-rendering process starts. The default implementation of this function returns true
, leaving React to perform the update:
shouldComponentUpdate(nextProps, nextState) {
return true;
}
If you know that in some situations your component doesn't need to update, you can return false
from shouldComponentUpdate
instead, to skip the whole rendering process, including calling render()
on this component and below.
Here's a subtree of components. For each one, SCU
indicates what shouldComponentUpdate
returned, and vDOMEq
indicates whether the rendered React elements were equivalent. Finally, the circle's color indicates whether the component had to be reconciled or not.
Since shouldComponentUpdate
returned false
for the subtree rooted at C2, React did not attempt to render C2, and thus didn't even have to invoke shouldComponentUpdate
on C4 and C5.
For C1 and C3, shouldComponentUpdate
returned true
, so React had to go down to the leaves and check them. For C6 shouldComponentUpdate
returned true
, and since the rendered elements weren't equivalent React had to update the DOM.
The last interesting case is C8. React had to render this component, but since the React elements it returned were equal to the previously rendered ones, it didn't have to update the DOM.
Note that React only had to do DOM mutations for C6, which was inevitable. For C8, it bailed out by comparing the rendered React elements, and for C2's subtree and C7, it didn't even have to compare the elements as we bailed out on shouldComponentUpdate
, and render
was not called.
If the only way your component ever changes is when the props.color
or the state.count
variable changes, you could have shouldComponentUpdate
check that:
class CounterButton extends React.Component {
constructor(props) {
super(props);
this.state = {count: 1};
}
shouldComponentUpdate(nextProps, nextState) {
if (this.props.color !== nextProps.color) {
return true;
}
if (this.state.count !== nextState.count) {
return true;
}
return false;
}
render() {
<button
color={this.props.color}
onClick={() => this.setState(state => ({count: state.count + 1}))}>
Count: {this.state.count}
</button>
}
}
In this code, shouldComponentUpdate
is just checking if there is any change in props.color
or state.count
. If those values don't change, the component doesn't update. If your component got more complex, you could use a similar pattern of doing a "shallow comparison" between all the fields of props
and state
to determine if the component should update. This pattern is common enough that React provides a helper to use this logic - just inherit from React.PureComponent
. So this code is a simpler way to achieve the same thing:
class CounterButton extends React.PureComponent {
constructor(props) {
super(props);
this.state = {count: 1};
}
render() {
<button
color={this.props.color}
onClick={() => this.setState(state => ({count: state.count + 1}))}>
Count: {this.state.count}
</button>
}
}
Most of the time, you can use React.PureComponent
instead of writing your own shouldComponentUpdate
. It only does a shallow comparison, so you can't use it if the props or state may have been mutated in a way that a shallow comparison would miss.
This can be a problem with more complex data structures. For example, let's say you want a ListOfWords
component to render a comma-separated list of words, with a parent WordAdder
component that lets you click a button to add a word to the list. This code does not work correctly:
class ListOfWords extends React.PureComponent {
render() {
return <div>{this.props.words.join(',')}</div>;
}
}
class WordAdder extends React.Component {
constructor(props) {
super(props);
this.state = {
words: ['marklar']
};
this.handleClick = this.handleClick.bind(this);
}
handleClick() {
// This section is bad style and causes a bug
const words = this.state.words;
words.push('marklar');
this.setState({words: words});
}
render() {
return (
<div>
<button onClick={this.handleClick} />
<ListOfWords words={this.state.words} />
</div>
);
}
}
The problem is that PureComponent
will do a simple comparison between the old and new values of this.props.words
. Since this code mutates the words
array in the handleClick
method of WordAdder
, the old and new values of this.props.words
will compare as equal, even though the actual words in the array have changed. The ListOfWords
will thus not update even though it has new words that shoud be rendered.
The simplest way to avoid this problem is to avoid mutating values that you are using as props or state. For example, the handleClick
method above could be rewritten using concat
as:
handleClick() {
this.setState(prevState => ({
words: prevState.words.concat(['marklar'])
}));
}
ES6 supports a spread syntax for arrays which can make this easier. If you're using Create React App, this syntax is available by default.
handleClick() {
this.setState(prevState => ({
words: [...prevState.words, 'marklar'],
}));
};
You can also rewrite code that mutates objects to avoid mutation, in a similar way. For example, let's say we have an object named colormap
and we want to write a function that changes colormap.right
to be 'blue'
. We could write:
function updateColorMap(colormap) {
colormap.right = 'blue';
}
To write this without mutating the original object, we can use Object.assign method:
function updateColorMap(colormap) {
return Object.assign({}, colormap, {right: 'blue'});
}
updateColorMap
now returns a new object, rather than mutating the old one. Object.assign
is in ES6 and requires a polyfill.
There is a JavaScript proposal to add object spread properties to make it easier to update objects without mutation as well:
function updateColorMap(colormap) {
return {...colormap, right: 'blue'};
}
If you're using Create React App, both Object.assign
and the object spread syntax are available by default.
Immutable.js is another way to solve this problem. It provides immutable, persistent collections that work via structural sharing:
Immutability makes tracking changes cheap. A change will always result in a new object so we only need to check if the reference to the object has changed. For example, in this regular JavaScript code:
var x = { foo: "bar" };
var y = x;
y.foo = "baz";
x === y; // true
Although y
was edited, since it's a reference to the same object as x
, this comparison returns true
. You can write similar code with immutable.js:
var SomeRecord = Immutable.Record({ foo: null });
var x = new SomeRecord({ foo: 'bar' });
var y = x.set('foo', 'baz');
x === y; // false
In this case, since a new reference is returned when mutating x
, we can safely assume that x
has changed.
Two other libraries that can help use immutable data are seamless-immutable and immutability-helper.
Immutable data structures provide you with a cheap way to track changes on objects, which is all we need to implement shouldComponentUpdate
. This can often provide you with a nice performance boost.